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- Hi there!
-
- Thanks to the wonderful world of high technology, we can now not only
- participate in, but also cause a mass slaughter right in the cozy comfort
- of our computer chair. Not only that, but thanks (much thanks!) to Brendon J.
- Wyber and Raphaƫl Quinet (Authors of DEU), we also have the Doom Editor
- Utility, and can create our own perfect "Spray-and-Slay" scenario!
- I call this particular level "Showdown". The reason for this is probably most
- apparent early in the game. My favorite four of the enemy list are represented
- here in droves, and classy weapons and bonuses abound (except for the BFG-
- 9000, which I thought made things a little too easy, and we can't have that...
- ), as well as some crafty secrets and traps.
- This patch WAD requires that you have the registered version of DOOM, and you
- should play it on a fast machine so as to increase refresh rates to a pleasant
- level (the bodies get kinda thick here...). To run it, place the .WAD file
- (SHOWDOWN.WAD) in your DOOM directory, type DOOM -FILE SHOWDOWN.WAD, and press
- enter (capitals are not neccesary). The init screen will come up and tell you
- that "This version of DOOM has been modified... (etc.)". Just press enter and
- when the menu comes up select New Game, Knee Deep in the Dead. Skill level
- won't matter, just don't go for Nightmare 'cause you ain't gonna survive it :@
-
- Four things to remember while playing:
-
- 1:Watch your ammo levels (health too!!)
- 2:Watch your ass as well!
- 3:If it smells like a trap, it probably is...
- 4:All secrets are in sequence; if you miss one, you won't be able to leave!
-
- It is a real run for your money, but if you keep these things in mind, it's
- acually kind of easy after awhile ;) . BTW: Don't forget about the strafe
- maneuver!!
-
- Level one is "Showdown" (kinda hot for the first level, huh?). All succeeding
- levels are normal... That's it! Good luck and don't forget to bring some band-
- aids! (not forgetting the deluxe shotgun cleaning kit...) Oh, and by the way,
- the weird pulsing blue (water texture) on the recieving end of the teleporter
- wasn't intentional, but I thought it looked cool so I left it as-is.
-
- DOOM E1L1 replacement level "Showdown" was created by Rick DeMar, Compuserve
- member #74354-1421, whom also finger-picked this document. I used DEU 5.0
- for map design and BSP.EXE (Beaucoup thanks to Colin Reed, author of BSP.EXE)
- for graphic cleanup. Endless thanks also to those awesome guys at id Software
- for bringing us "DOOM". Look for "Doom: Hell on Earth" this summer and
- remember, "Winners don't use cheat codes!!!"
-
-